<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-8687094945164436330</atom:id><lastBuildDate>Mon, 09 Nov 2009 00:53:39 +0000</lastBuildDate><title>Strange World Dev Blog</title><description>This is the official development blog for the Strange World Role-playing Game by Carnivore Games. Strange world is both a game of paranormal investigation and a non-fiction resource on the paranormal.</description><link>http://strangeworlddev.blogspot.com/</link><managingEditor>noreply@blogger.com (Brad Younie)</managingEditor><generator>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-478489686669640356</guid><pubDate>Mon, 22 Sep 2008 15:26:00 +0000</pubDate><atom:updated>2008-09-22T08:29:15.282-07:00</atom:updated><title>Layout</title><atom:summary type='text'>Art is still coming along. No news there.I'm doing some good work with layout though. I've gotten some of the final chapters back from my editor, and so I'm doing the final layout of the early chapters. So far, it's looking very good!Other than layout, I don't have much development work that is not in the hands of freelancers, so I just don't have much to say. But I still wanted to post to let </atom:summary><link>http://strangeworlddev.blogspot.com/2008/09/layout.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-2366353539977587453</guid><pubDate>Mon, 01 Sep 2008 16:03:00 +0000</pubDate><atom:updated>2008-09-01T09:09:09.687-07:00</atom:updated><title>Almost there!</title><atom:summary type='text'>Sorry I haven't posted in a long time. I'm still getting used to this blogging thing. Things tend to be out of sight, out of mind.Anyway, things are going well here. The first pass edits are all complete, and the second pass edits of all the chapters are coming in. Final layout is now underway.Art is really the stickler. It's the only thing that is holding up release, and is now going to push the</atom:summary><link>http://strangeworlddev.blogspot.com/2008/09/almost-there.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-6663218193827890116</guid><pubDate>Sat, 31 May 2008 03:20:00 +0000</pubDate><atom:updated>2008-05-30T20:43:19.746-07:00</atom:updated><title>Editing, Layout, and Artwork. Oh my!</title><atom:summary type='text'>Well, I know it's been a while since I've posted here. It's because I've been in this seemingly endless process of going over editing changes, laying out the book, and working with freelance artists. But I'll tell you all how things are going:EditingI have a freelance editor working on the book. It's none other than Ann Dupuis of Grey Ghost Games. She has done her first pass on 14 out of 15 </atom:summary><link>http://strangeworlddev.blogspot.com/2008/05/editing-layout-and-artwork-oh-my.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-3993824903573976072</guid><pubDate>Fri, 29 Feb 2008 11:46:00 +0000</pubDate><atom:updated>2008-02-29T03:50:18.538-08:00</atom:updated><title>Editing is in full swing</title><atom:summary type='text'>I have an editor and she's been working on it for a couple weeks now. It's all going very well so far. This means that I'm working on layout, art commission, and reviewing the edits. This means that things are moving along nicely.Strange World will release this year, but I still do not have a release date. I'm trying to be careful about release dates because I've seen too many companies publish </atom:summary><link>http://strangeworlddev.blogspot.com/2008/02/editing-is-in-full-swing.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-6914359529073840224</guid><pubDate>Fri, 01 Feb 2008 14:04:00 +0000</pubDate><atom:updated>2008-02-01T06:07:41.342-08:00</atom:updated><title>First pass editing is now complete</title><atom:summary type='text'>I've finished my editing, and am now shopping for an editor. I and negotiating with one now, and I expect to submit it to her within the next couple of days.I am now working on preliminary layout and artwork commission.I'm also stepping up development of The FPI Files, Vol. 1. The work is moving quickly and my goal is to have it release shortly after Strange World.</atom:summary><link>http://strangeworlddev.blogspot.com/2008/02/first-pass-editing-is-now-complete.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-2178497726361939926</guid><pubDate>Mon, 14 Jan 2008 20:07:00 +0000</pubDate><atom:updated>2008-01-14T12:11:32.809-08:00</atom:updated><title>Editing near completion</title><atom:summary type='text'>Well, the editing process has taken much longer than I had expected. However, the end is in sight! I'm in the final stages of editing and so I should be wrapping it up this week. Then comes layout and artwork, and then we release!Of course, there will be some minor changes to the character sheet and the content that is currently in the Sneak Peeks. These changes came about during editing. However</atom:summary><link>http://strangeworlddev.blogspot.com/2008/01/editing-near-completion.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-2607805608727077971</guid><pubDate>Sun, 16 Dec 2007 15:33:00 +0000</pubDate><atom:updated>2007-12-16T07:41:07.320-08:00</atom:updated><title>Update and the form of FPI Files</title><atom:summary type='text'>First, I'll give you the update. I'm currently marking up the last chapter of the Strange World manuscript. Working in the fixes should not take long. I'm also still working away at the FPI Files, Vol. 1. So, essentially I'm staying the course with them.Now, I had been thinking about The FPI Files and whether they should be released as a single volume, as I had planned, or if they should be </atom:summary><link>http://strangeworlddev.blogspot.com/2007/12/update-and-form-of-fpi-files.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-91537270100918973</guid><pubDate>Fri, 23 Nov 2007 18:27:00 +0000</pubDate><atom:updated>2007-11-23T10:34:16.114-08:00</atom:updated><title>Editing and FPI Files</title><atom:summary type='text'>I've been in the middle of the first pass of editing of Strange World, so there is not much to report. I give the book one round of editing before passing it off to the official editor. I'm about three-quarters of the way through marking up the book, and then it should not take long to work in the fixes.I've also been writing the FPI Files adventure module for Strange World. I've been focusing on</atom:summary><link>http://strangeworlddev.blogspot.com/2007/11/editing-and-fpi-files.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-8191234191461550888</guid><pubDate>Wed, 07 Nov 2007 13:27:00 +0000</pubDate><atom:updated>2007-11-07T05:34:00.700-08:00</atom:updated><title>Post Carnage Report</title><atom:summary type='text'>Well, I'm back from Carnage, and I must say it was fantastic! I always love going there because it's both fairly big and laid back at the same time. Also, the people up there are always looking to try something new.I scheduled 4 events and every one of them except one sold out! The one that didn't had a Hawaiian theme, which was the con's theme. I noticed that most of the themed events didn't go </atom:summary><link>http://strangeworlddev.blogspot.com/2007/11/post-carnage-report.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-8794753453235813678</guid><pubDate>Tue, 16 Oct 2007 12:35:00 +0000</pubDate><atom:updated>2007-10-16T05:47:09.792-07:00</atom:updated><title>Getting Ready for Carnage</title><atom:summary type='text'>I'm taking a small break from editing to prep for Carnage (http://www.carnagecon.com). It's not a huge convention, but I love it. I look forward to it every year, and my products are always well received there.I'm planning four events for the con. Three of them are for Strange World and one is for Now Playing.The three SW events are going to be included in an upcoming adventure product called The</atom:summary><link>http://strangeworlddev.blogspot.com/2007/10/getting-ready-for-carnage.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-5526079685912593120</guid><pubDate>Mon, 08 Oct 2007 13:33:00 +0000</pubDate><atom:updated>2007-10-08T06:38:15.268-07:00</atom:updated><title>Expedition: Bigfoot Enters Editing Phase</title><atom:summary type='text'>The writing of Expedition: Bigfoot is complete and it's now in the editing phase. This means that Strange World writing is now fully complete!Once I have finished editing the adventure, I'm going to prep it to be an online demo. It will be padded to include an intro to the game, and some premade leading characters. I will then lay it out and post it online as a free PDF for everyone to download </atom:summary><link>http://strangeworlddev.blogspot.com/2007/10/expedition-bigfoot-enters-editing-phase.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-8753053073776438952</guid><pubDate>Thu, 04 Oct 2007 03:10:00 +0000</pubDate><atom:updated>2007-10-03T20:18:43.420-07:00</atom:updated><title>Storytelling Game vs. Role-Playing Game</title><atom:summary type='text'>Okay, I've been doing a lot of thinking lately about what to call the game. Technically, it is a role-playing game, but it is also a storytelling game. Wikipedia says that role-playing games are a type of storytelling game, and I agree.The thing is that Strange World is very much about the characters and the story. It is really about dynamic, interactive storytelling. The rules, which are light, </atom:summary><link>http://strangeworlddev.blogspot.com/2007/10/storytelling-game-vs-role-playing-game.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-2663203685473721610</guid><pubDate>Mon, 01 Oct 2007 13:33:00 +0000</pubDate><atom:updated>2007-10-01T06:45:22.560-07:00</atom:updated><title>Strange World Status</title><atom:summary type='text'>I figured that I ought to post the current status of the product since I just started the blog and that is probably the first thing on your mind.I have finally finished the core writing of the book. It has taken over a year and a half to get this far because it is a non-fiction book and that requires an awful lot of research. But now it's done, and so the rest will move a lot more swiftly!When I </atom:summary><link>http://strangeworlddev.blogspot.com/2007/10/strange-world-status.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8687094945164436330.post-2536074959244559587</guid><pubDate>Mon, 01 Oct 2007 12:46:00 +0000</pubDate><atom:updated>2007-10-01T05:55:26.365-07:00</atom:updated><title>Welcome!</title><atom:summary type='text'>Well, I know what some of you may be thinking: Strange World has been in development for over a year now, so why a dev blog now? The simple answer is that I just now decided to do it. However, there is still value in it, because we are now getting down to the wire and I thought you all might want to know what the current status of the product is, and perhaps to hear about some of the decisions </atom:summary><link>http://strangeworlddev.blogspot.com/2007/10/welcome.html</link><author>noreply@blogger.com (Brad Younie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>